採用 三台專用伺服器分工架構:
| 伺服器 | 功能 |
|---|---|
| (A) Tick Server | 主世界與高負載分流 |
| (B) Network Server | Proxy 與其他分流 |
| (C) Data Server | 資料庫、快取與備份 |
主要運行 Minecraft 世界。
CPU
Memory
Storage
Network
Operating System
Minecraft Software
Allocated Memory
Main Survival Server:
96 GB RAM
Expected Capacity
| Metric | Value |
|---|---|
| Concurrent Players | ~900 |
負責整個 Minecraft Network 的連線與分流。
CPU
Memory
Storage
Network
Proxy
Bedrock Compatibility
Minecraft Server Core
Memory Allocation
Velocity Proxy
4 GB
Geyser + Floodgate
4 GB
Lobby
6 GB
Server 3
10 GB
Server 4
60 GB
Server 5
40 GB
Expected Capacity
| Metric | Value |
|---|---|
| Proxy Throughput | 1000+ Players |
| Concurrent Players | ~900 |
負責資料、統計與後端服務。
CPU
Memory
Storage
ZFS Storage Pool
8 × 3.84TB NVMe SSD
RAID10
Network
Database
Cache
Additional Services
Internal Network
10 Gbps Private Network
Latency <~ 1 ms
External Network
1 Gbps Public Uplink
Traffic Estimate
| Scenario | Bandwidth |
|---|---|
| 900 Players Survival | 20–80 Mbps |
| Peak Events | ~100 Mbps |
Filesystem
ZFS
Features
Backup Policy
Hourly snapshot
Daily offsite backup
Weekly full backup
| Component | Capacity |
|---|---|
| Main Survival | 900 players |
| Other Servers | 300 players |
| Lobby | 100 players |
Total Network Capacity
900–1200 Concurrent Players